![]() If a player is on an arrow when a mine passes through the step zone for that arrow, it will explode and health will be lost. Stepcharts on In the Groove can sometimes contain 3 or 4 arrow combinations (usually hit with the assistance of hands). ![]() The player may then be given a chance to play again, depending on the settings of the particular machine (the limit is usually 3-5 songs per game). Otherwise, the player is taken to the Results Screen, which rates the player's performance with a letter grade and a percentage score, among other statistics. If the life bar is fully depleted during gameplay, the player fails the song (unless the fail at end of song setting is on), usually resulting in a game over. ![]() Successfully hitting the arrows in time with the music fills the life bar, while failure to do so drains it. Longer arrows referred to as "holds" must be held down for their entire length for them to count. When the scrolling arrows overlap the stationary ones, the player must step on the corresponding arrows on the dance platform. During normal gameplay, arrows scroll upwards from the bottom of the screen and pass over flashing stationary arrows (referred to as the "guide arrows" or "receptors"). The core gameplay involves the player moving his or her feet to a set pattern, stepping in time to the general rhythm or beat of a song. In the Groove utilizes similar mechanics to Konami's Dance Dance Revolution series. Main article: In the Groove (series)#Common Gameplay Elements ![]()
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